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- ************************************************************************
- * *
- * ComicSetter V1.0A *
- * (C) 1988 Gold Disk Inc. *
- * *
- ************************************************************************
-
- Attention New mComicSetter Owner:
-
- Thank you for purchasing mComicSetter. May we remind you to return
- the registration card. This will enable you to take advantage of Gold
- Disk's Technical Support services, and will give you a free subscription
- to our newsletter, mNew Laser Times.
-
-
- mBUG FIXES (v1.0A)
-
- In version 1.0 of mComicSetter, there was a bug which prevented the
- program from working with some printers (notably the Okimate 20).
- Another bug caused memory to be corrupted under some circumstances,
- leading to corrupt pictures and occasional crashes. This often happened
- when printing or saving.
- Both of these major bugs have been fixed in V1.0A, along with a
- couple of minor ones. No new features have been added to V1.0A.
-
-
- mNEW FEATURES (v1.0)
-
- In the tradition of all great programs, the programmers have been
- working up to the last minute, packing mComicSetter with nifty new
- features. The following is a list of features added to mComicSetter
- since the manual was printed:
-
- 1. When you select the Import Bitmap function by either double-clicking
- on the Bitmap tool or selecting the mProject/Import menu item, your
- cursor will change to an upside-down "L". This shows that the frame
- you are about to draw will be used to import a bitmap, rather than
- to create a blank one.
-
- 2. You will notice that, whenever mComicSetter redraws the display, it
- switches to black-and-white. This allows for quicker screen updates,
- and should cause you no concern.
-
- 3. A new menu item has been added under the mLayout heading: mCollapse
- Panel. If a panel is selected, choosing this menu option takes all
- the individual objects that comprise that scene, and replaces them
- with a single bitmap object. If a panel consists of many elements,
- collapsing it this way will make it redisplay much more quickly.
- Also, if the panel contains bitmaps, it will usually take up less
- memory after it is collapsed.
-
- Beware: Once you have collapsed a panel, its individual elements no
- longer exist separately, and you can no longer move or change them as
- you normally would. (You can still alter the panel using the bitmap
- drawing tools, however.) For this reason, you should only collapse a
- panel when you are sure you won't want to change it any more, or else
- you should save a copy of the comic in a different file on disk so
- that, if you later need to change the panel, you'll be able to bring
- in an uncollapsed version to work with.
-
- Note also that if a panel contains only structured graphics and text
- objects (including balloons), collapsing that panel will make it take
- up a whole lot more space (although it may still display more quickly
- than before).
-
- 4. Under the mPreferences menu, another menu item has been added:
- mWorkbench. When selected, this option tells mComicSetter to attempt
- to close the Workbench screen, thus freeing a significant amount of
- memory. If there are any windows on the Workbench screen, other than
- Workbench drawers, this command will have no effect.
-
- Once the Workbench screen has been closed, the Screen-to-Back gadget
- at the top-right corner of the mComicSetter screen will no longer do
- anything. The Workbench screen will reappear automatically when you
- quit from mComicSetter, or you can select mPreferences/Workbench
- again to bring it back without quitting.
-
-
- mTRICKS TO SAVE MEMORY
-
- Here are some things you can do to conserve memory, thus allowing you
- to create bigger, more complex comics:
-
- 1. Use the mCollapse Panel option on panels with multiple bitmaps in
- them, to make them take up less space.
-
- 2. Select the mWorkbench option, to close Workbench.
-
- 3. If you want a large area of the same color, or the same fill pattern
- (for example, a brick-wall background for a panel), use a structured
- graphic rather than a bitmap. Structured graphics use much less
- memory than bitmaps do.
-
- 4. The way the Undo feature works is that every time you delete some-
- thing, or change a bitmap, a copy is saved away. Then, if you select
- mEdit/Undo, the saved copy is used to restore things to the way they
- were. When mComicSetter saves something like this, it throws away
- any information for undoing previous operations.
-
- If you delete a bunch of bitmaps at once, for example, you will have
- a lot of memory tied up in the saved copies of them. To get this
- memory back, just do anything which is undoable -- create a struc-
- tured graphic or a panel, for instance. This will cause the program
- to free up all the saved bitmaps in the process of saving the new
- information.
-
- 5. Along the same line, if you have mCut or mCopied a large amount of
- stuff to the Paste buffer, you can get back the memory by mCutting or
- mCopying something else.
-
-
- We bet you'll make some amazing comics, and we'd love to see them.
- Why not send us some examples, to the address given below?
-
- Make the good guys win at least msome of the time, and have loads of
- fun with mComicSetter!
-
- mKAPOW!!!
-
- ------------------------------------------------------------------------
-
- If you have any comments or suggestions please feel free to contact us
- by mail or telephone. Our Technical Support phone number is
- (416) 828-5636.
-
- Gold Disk Inc.
- P. O. Box 789,
- Streetsville, Mississauga,
- Ontario, Canada L5M 2C2
-